Moments like this are peppered throughout Moss. There was plenty to see up there, so long as I was willing to move around move and take the time to look. Up to this point in the game, I had been careful to look around objects and duck under obstacles out of fear of "bumping my head." Wanting a better view of the higher platform, I finally stood up from my couch and marveled all over again at the wonders of VR gaming. My problem was that Moss' environments are so beautifully realized that I frequently forgot that I wasn't actually hunkered in a corner, forced to observe from whatever angle the developer had initially given me. At the same time, you'll be manipulating various parts of the environment pushing, pulling, twisting and sliding all manner of objects in order to help Quill move from one page of her story to the next. Before you know it, Quill's uncle finds himself in a spot of trouble, forcing your tiny friend to venture through forbidden lands in the hopes of rescuing him.Īs "The Reader," you soon learn that you have the ability to influence Quill, guiding her along paths, up and over obstacles and into battle. The adventurous Quill has stumbled upon a mysterious piece of glass that's said to hold great power. The player's part in the story begins many years later, on the outskirts of the quaint village those displaced critters now call home. As you start to turn the pages, a story of epic battle unfolds one that sees an entire race of woodland creatures forced out of their fortified city and into exile. The game opens on a massive library with an unassuming book resting on a table in front of you. Moss is most easily described as a fairy tale, only one that the player gets to take an active role in telling.
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